User manual ANTARES AUTO-TUNE-FOR TDM AND VST
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Manual abstract: user guide ANTARES AUTO-TUNE-FOR TDM AND VST
Detailed instructions for use are in the User's Guide.
[. . . ] Auto-Tune
For TDM and VST Users Manual
tm
v 1. 8
Auto-Tune Users Manual
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1999 Antares Audio Technologies All Rights Reserved Antares Audio Technologies 464 Montery Ave. 2nd Floor Los Gatos, CA 95030 (408) 399-0008 web: www. antarestech. com
Auto-Tune software and this Users Manual are protected by copyright law. Making copies, adaptations, or derivative works without the prior written authorization of Antares Audio Technologies, is prohibited by law and constitutes a punishable violation of the law. Antares Audio Technologies retains all ownership rights to the Auto-Tune software and other software offered by Antares Audio Technologies and their documentation. [. . . ] The basic steps you will perform in Graphical Mode are:
Select some sound for processing. Bring up Auto-Tune and press the Track Pitch button and play the
sound. The pitch will be detected and then displayed in the Pitch Graph as a red curve.
Create a target pitch function using the Graphical tools and adjust the
Retune slider for the desired effect.
Play back the sound. Setup the "A2-A3-A2 sweep" file for processing through Auto-Tune. In Cubase, select "No Effect" then select "Auto-Tune". In TDM, after the playback stops, or is stopped by you, the Track Pitch button will pop itself back out and a red curve will appear in the Pitch Graph.
In Graphical Mode, it is important that the sound played back for pitch correction begins precisely at the same spot as the sound played back for pitch detection. This is because the TDM plug-ins do not know the absolute time-of-day. The specied target pitch function will be applied to whatever sound occurs after playback begins, even if it is a completely different sound.
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Auto-Tune Tutorial
This is the pitch of the sweep signal. In Cubase, you will have to press the Track Pitch button again to stop the tracking function. Press the Zoom/Select tool and drag out a box on the Pitch Graph that encloses the red curve. By clicking multiple points on the Pitch Graph, line segments joining the points will be drawn. If you move the cursor outside the Pitch Graph during point entry, the graph will be automatically scrolled. To erase the last point entered, press <delete> on the keyboard.
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Lesson 2: Graphical Mode
3. Select the Curve tool, then click and hold down the mouse on the Pitch Graph. Listen to the effect of the Retune slider as you change the values between 0 and about 50. Clicking on white space in the Pitch Graph causes all objects to become de-selected. Clicking on white space and dragging causes object end points to become selected. If you click on an object that is already selected, it (and anything else that is selected) stays selected so you can drag it. Any objects that have one end-point selected will be stretched during dragging. Dragging is constrained by neighboring unselected objects.
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In Cubase, if you hold down the option key and then click to drag, the cursor will be restricted to vertical only movements. This is particularly handy after using the "Make Curve" button, discussed below. Select one or more objects and play with undo, cut, copy, paste and select all. [. . . ] Be cautious about changing the Tracking slider after performing the Track Pitch function. Auto-Tune uses the Tracking slider setting during Track Pitch and during Correct Pitch functions. Changing the Tracking slider settings will cause different parts of the sound to be pitch corrected. If you
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Graphical Mode Controls
change this slider before Pitch Correction, your target pitch function may inadvertently make corrections you did not intend, possibly resulting is strange artifacts.
The Retune slider
The Retune slider is only used during pitch correction. [. . . ]
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