User manual GAMES PC DRAKAN-ORDER OF THE FLAME
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Manual abstract: user guide GAMES PC DRAKAN-ORDER OF THE FLAME
Detailed instructions for use are in the User's Guide.
[. . . ] Copyright © 1999 Eclipse Entertainment.
TECHNICAL SUPPORT
Before contacting Ubi Soft Entertainment's Technical Support Department, please first read through this manual and the README file (on the game CD). Also browse through our FAQ listings or search our support database at our website, http://support. ubi. com. Here you will find the most recently updated information since the game's release. Also please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria. [. . . ] Select options to change settings for Controls, Sound, and Camera Speed.
3 -- Arrow Indicator
Essences are rare and powerful items This is only displayed when the crossbow that give Dirk magical abilities. It indicates the type of arrows Amulet Screen to activate them or use the Select Essence key to cycle through and the number of that type available. Be wary though, the castle's most powerful opponents guard 8 these Essences.
6 -- Dragon Essence
Save
Opens the Save Game Screen allowing you End your current game without saving to save your adventure. and return to the main menu.
End Game
Load
Opens the Load Game Screen allowing you to load a saved game.
9
DIRK'S WEAPONS
Sword
This is Dirk's main weapon. Dirk's sword can also be turned into a fire sword and used in whirlwind attacks. Use it to dispatch enemies and to hit switches and levers.
ITEMS
Amulet
Daphne uses this to communicate with Dirk to help him throughout his journey. It is also the key to using the Dragon's Essences he acquires along the way.
Regular Steel Arrows
to eliminate opponents or activate switches that are out of reach.
Health Orb (Red)
Allows Dirk to refill his health indicator by small portions.
Mana Orb (Blue)
Flame Arrow Crossbow
During his adventure, Dirk will acquire a Crossbow. There are three types of arrows available for the Crossbow.
to eliminate opponents faster or for shooting in specialized situations.
Allows dirk to refill his mana indicator by small portions.
Keys
Magic Arrow
There are different keys scattered throughout the castle There is a blue key, a green key and a gold key. Each of these keys is used to open specific doors on certain levels.
Health Container
This item will refill Dirk's health bar and extend it by a small amount.
to eliminate the most dangerous opponents.
Mana Container
Treasures
There are four different types of treasure that Dirk can collect throughout the game: Crowns, Gold, Goblets and Diamonds.
This item will refill Dirk's mana bar and extend it by a small amount.
Mana Cell
10
These are magical objects which allow access to sealed areas.
11
DRAGON ESSENCES
Dirk MUST pick up these objects to pass a level, gain access to another one, or acquire a special ability. When Dirk collects a Dragon Essence, he can only use that ability by selecting it through the Amulet screen. The essences require Mana to operate.
Dragon's Eye
Dragon's Eye gives Dirk the ability to see areas that would normally be invisible.
Dragon's Scale Dragon's Ring of Power
This item will embed itself in the Amulet and grant Dirk the ability to use a new whirlwind sword attack. He will spin around in a circle, releasing a wave of force in all directions. When Dirk is empty-handed, he can interact with items placed throughout the game. The availability of these actions is indicated by an exclamation point ("!") floating above Dirk's head. Using the action control, Dirk can pull levers and switches, pick up objects, drink potions, and use keys.
Move
When the directional control is operated, Dirk moves in the direction intended by the player. In free rotation mode, Dirk always turns toward the direction of movement. In constrained rotation mode, Dirk will sidestep or move backwards in order to keep his facing in the constrained direction. Using the Walk command while moving forward will cause Dirk to walk.
Jump
Action
Using the jump button causes Dirk to jump into the air. The jump control is also used to activate the Dragon's Wing essence. If the jump control is pressed again while Dirk is still in the air, he will start gliding. He can also start gliding if the player continues to hold the jump control after jumping. While gliding, the movement controls cause Dirk to drift in the direction indicated. [. . . ] He can climb up and down by operating the movement control up and down. He can pivot himself and the camera by pushing the movement control to the sides. Just as with the swinging rope, he can also use the jump control, which causes him to leap forward in the direction he is facing.
In Memory of Raquel Dionne Johnson (Keli) Pat Monahan Brian Smith Paul Silva Karel Jacobs Chris Behncke Adam Davis James Pourtemour Justin Siller Lead Animator Thomas Konkol Art Director Thomas Konkol Artists Ruben Chavez Aaron Lim Jeff McAteer Charles Pickens Ted Robledo Package Illustration Don Bluth John Pomeroy Office Manager Shirlee Ann Lovell Kristina Foss Lydia Lavaro Lead Tester Brandon Hoff Testers Paul Kudinoff Anna Malapit Travis Cutler Kate Bernd IT Support Dustin Gannon Travis Carter Storyboard, Layout Design and Director of Animation Don Bluth Color Key and Backgrounds Ken Slevin Don Bluth John Hoffman Layout Troy Caro Nelson Behol Character Animation Len Simon Renato Dos Anos Troy Saliba Helio Takahashi John Hill Rob Fox Melvin Silao Alan Fernando Steve Cunningham Character Animation (contd, ) John Hoffman John Pomeroy Character Animation Assistants Ciara McCabe Rod Zaffe Curt Spurging Rosie Ahern Debbie Stoyanof Barry Iremonger Roisin Hunt Ryan McIhenny Kevin Condron Jack Joseph Manny De Guzman Rolando Yago Nicola Flynn Special Effects Animation Peter Matheson Dierdra Reynolds Behan Raquel Omana Special Effects Animation Assistants Melanie Walchek Amy Newman 3D Special Effects Animation Greg Galliani Color Model Carmen Oliver Continuity Cathy Goldman Cindy Nason Scene Planning Vincent Clark Helio Takahashi Digital Scanning Frank Richards Paul J. Kelly Checking Linda Fitzpatrick Digital Ink & Paint Ken Cioe Gorio Vicuna Picture Editor Fiona Traylor Sound Editor Scott Seymann Wil Panganiban Facilities: Don Bluth Films, Phoenix, AZ Fat Cat Productions, Phoenix, AZ
Developed By
Dragonstone Software Dragon's Lair Co-Creators Rick Dyer Don Bluth Gary Goldman John Pomeroy Chief Executive Producer Rick Dyer Executive Producer Dragonstone Software Thomas Konkol Technical Director / Lead Programmer Todd Heckel Creative Director / Lead Designer Wil Panganiban Lead Game Programmer Eugene Foss Executive Producer / Designer Dragonstone Software Steven Parsons Project Directors Rick Dyer Thomas Konkol Programmers Andrew Garrett Branimir Karadzic Chris Morrissey Ricardo Robaina Chris Comeau
Ladder Controls
Whenever Dirk bumps into a ladder while facing in the right direction, he will start to climb it. [. . . ]
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