User manual GAMES PC ICEWIND DALE II

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Manual abstract: user guide GAMES PC ICEWIND DALE II

Detailed instructions for use are in the User's Guide.

[. . . ] Table of Contents Welcome to Icewind Dale II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 How To Use This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 How To Install and Start Playing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 How To Get Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Starting Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Party Choice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Character Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Muliplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Faerûn and the North . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 The Dungeons & Dragons Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Experience and Gaining Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Races and Sub-Races. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Magic and the Spell System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Outfitting Yourself . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Arming Yourself . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Magic Items and Treasure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Table 1: Character Ability Scores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Table 2: Experience and Level Dependent Benefits Chart . . . . . . 135 Table 3: Base Save and Base Attack Bonuses . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Table 4: Monk Unarmed Bonuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Table 5: Spell Progression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Table 6: Simple Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 Table 7: Martial Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Table 8: Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Table 9: Two-Weapon Fighting Penalties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Interplay Contact Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 1 ICEWIND DALE II Black Isle Studios is pleased to bring to you Icewind DaleTM II, the sequel to the critically acclaimed Icewind DaleTM. Using the Dungeons & Dragons® Third Edition rules, Icewind Dale II continues the classic dungeon crawling experience of the first game, with a horde of new monsters to slay, spells to unleash, and areas to explore in the windswept north of the FORGOTTEN REALMS®. A grave new threat has arisen in the North, a threat that seeks to seal off the Ten-Towns from the rest of Faerûn in a bitter power struggle. The town of Bremen has fallen, and a vicious horde of goblins, orcs, and bugbears have gathered beneath the mysterious banner of the Chimera and are marching on the port town of Targos. [. . . ] It is their duty to see that all of these forces remain in balanced contention. Chaotic Neutral: Chaotic neutral characters believe there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. 61 Lawful Evil: These characters believe structure and organization elevate those who deserve to rule. If someone suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment or pride of power. Neutral Evil: Neutral evil characters are primarily concerned with themselves and their own advancement. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic evil characters, they have no qualms about betraying their friends and companions for personal gain. Chaotic Evil: Chaotic evil characters are motivated by personal pleasure. The strong have the right to take what they want, and the weak are there to be exploited. SKILLS Your skills represent a variety of abilities, and you get better at them as you go up in level. If you are new or a returning player, you may wish to read this section fully. The addition of the Third Edition Dungeon & Dragons skill system is one of the major changes to Icewind Dale II. 62 Skill Success The use of a skill is a success if: 1d20 + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers) This d20 roll (the roll of a twenty sided die) is made just like an attack roll or a saving throw. You're either trying to score a certain Difficulty Class (DC) or higher, or you're trying to beat another character's check. For instance, to open a heavily locked chest, a rogue needs to beat the difficulty of the lock on the chest (the lock's DC). Just for clarity, the Difficulty Class (DC) is the target number that must be met or beat for a saving throw or skill check to be considered a success. Many skills can be used even if the character has no ranks in the skill; this is known as making an untrained skill check. The ability modifier used in the skill check is the modifier for the skill's key ability (the ability most associated with the skill's use). The key ability of a skill is noted in its description and in the table following this section. Miscellaneous modifiers include racial bonuses and armor check penalties, among others. Name Skill Mod Trained or Untrained Class Skill Cross-Class Skill Alchemy Animal Empathy Bluff Concentration Diplomacy Disable Device Hide Intimidate Knowledge (Arcana) Move Silently Open Lock Pick Pocket Search Spellcraft Use Magic Device Wilderness Lore Int Cha Cha Con Cha Int Dex Cha Int Dex Dex Dex Int Int Cha Wis Trained Trained Untrained Untrained Untrained Bard, Sorcerer, Wizard Druid, Ranger Bard, Rogue All others Bard, Cleric, Druid, Monk, Paladin, Rogue Trained Rogue Untrained Bard, Monk, Ranger, Rogue Untrained Barbarian, Rogue Trained Bard, Cleric, Monk, Sorcerer, Wizard Untrained Bard, Monk, Ranger, Rogue Trained Rogue Trained Bard, Rogue Untrained Ranger, Rogue Trained Bard, Cleric, Druid, Sorcerer, Wizard Trained - Rogue Only Bard, Rogue Untrained Barbarian, Druid, Ranger All others None All others Barbarian, Fighter, Rogue Untrained All others All others All others All others All others All others All others All others All others None All others Getting Skills At each level, your characters will receive additional skill points that you use to buy skills. Humans get 1 extra skill point at each level above 1st. ) A 1st-level character gets four times this number. (Humans get 4 extra skill points at 1st level in addition to the standard initial amount for their class and Intelligence. [. . . ] QA Analysts John Boomershine Brad Dutton Robert Evinger Eric Good Justin Hamilton Rob Hanson Ed Hyland Joe Raniel Isip Michael Los Erick Lujan Jeff "Jeffy" Mitchell Matt Monaco Matt Panepinto Dave Peters Chuck Salzman Gary Tesdall Compatibility Technician Derek Gibbs Josh Walters ART Lead Artists Tim Donley Pete Meihuizen Artists Aaron Brown Eric Campanella John Dickenson Hector Espinoza Derek Johnson Jason Manley Brian Menze Aaron Meyers Dennis Presnell Justin Sweet BIS QA Testers Chris Heidari Tex Yang MARKETING Black Isle Studios Marketing Team Margo Engel Tamara Johnston Paige Slaughter Michael Greene Public Relations Manager Heather Greer Manual Chris Avellone Michael Greene Manual Layout & Design Cheryl Sweeney PROGRAMMING Lead Programmer Bernie Weir Programmers Dave Boulanger Danien Chee Rich Finegan Tom French Rob Holloway Darren Monahan Chad Nicholas 148 AUDIO Sound & Music Supervision Adam Levenson Sound Design & Editing Frank Szick Adam Levenson JP Walton Mastering Frank Szick JP Walton Additional Editing Chris Borders Scott Purvis Music Inon Zur Music Recorded & Mixed Dori Amarillio Audio Scripting JP Walton Frank Szick VO Direction/Casting/ Supervision Chris Borders Fred Hatch VO Talent Earl Boen Carlos Carrasco T. C. Carson Gabrielle Carteris Moe Daniels Grey Delisle Charles Dennis Brian George J. D. Hall Vanessa Marshall Iona Morris Joe Nipote Kathleen Noone Jack Roth Kath Soucie Peter Stormare Mari Weiss Greg Eagles VO Recorded at SMS Studios VO Recording Engineer Ernie Sheesley (SMS) VO Recording Assistant Lisa Carlon (SMS) Eric Lewis (SMS) Audio Operations Manager Gloria Soto Cinematics mixed at Interplay Entertainment by Adam Levenson in Stereo VIDEO Senior Video Manager Dan Williams Senior Media Producer/Editor Dave Cravens Media Producer/Editor Chris Folino Cinematic Compression and Playback by From RADGame Tools, Inc. LOCALIZATION International Product Manager Tom Decker Rafael Lopez Localization Producer Fred Hatch Language Editors Olaf Becker (German) Carole Huguet (French) Rafael Lopez (Spanish) 149 INDEX A Aasimar 47 Ability Scores 7, 45 Abjurer 54 Action cursors 11 AI (party behavior) 15 Alchemy 64 Alignment 7, 61, 62 Ammunition 19, 131 Amulets 130 Animal Empathy 64 Appearance 7 Arcane Spell Failure 25 Area Map 17 Area of Effect 73 Armor 24, 25, 130 Armor Bonuses 39 Armor Check Penalty 24 Armor Class (AC) 39 Attack 11 Attack Roll 40 B Bags and Scroll Cases Barbarian Bard Bard Songs Biography Blindness Bluff C Casting Spells Casting Time Chaotic Evil Chaotic Good Chaotic Neutral Character Actions Character Arbitration Character Generation Character Record Charisma Class Cleric Cloak Combat 39 Concentration 64 Conjurer 54 Constitution 45 Containers 17 Critical Hits and Misses 41 Multipliers 41 Threat range 41 Cursors (action cursors) 11 Custom Portraits 6 Customer Service Info 4, 152 Customizing Buttons 12, 13 D Damage Reduction Dark elves Darkvision Deafness Deep gnomes Deflection bonuses Dexterity Dialogue Dialogue Window Diplomacy Disable Device Disease Diviner Drinks Drow (dark elves) Druid Duration Dwarves F Faerûn 29 Fatigue 24, 39 Favored Class 56 Favored Enemy 7, 60 Feats 7, 65 Weapon Proficiencies 40 Fighter 52 Fighting 39 Fog of War 12 Fortitude saving throw 43 G Gameplay Gauntlet Gender Ghostwise halflings Girdle Gnomes Gold dwarves Graphics Gray dwarves Group Darkvision 20 51, 56 51, 57 13, 57 7, 20 44 64 60 48 24, 60 44 49 39 45 16, 28, 38 16 64 64 44 54 17 48 51, 58 73 47 23 131 6 49 131 49 47 22 48 23 12, 42 73 62 61 61 38 26 7 20 45 6, 50 51, 57 130 E Effective Character Level 45 Elves 48 Enchanter 54 Encumbrance 19 Energy Drain 44 Evasion 60, 70 Evoker 54 Experience 44 Experience Point Cap 45 Export 20 H Half-Elves 50 Half-Orcs 50 Halflings 49, 50 Healing 43 Heart of Fury 23 Hedron Kurdos 30 Helmet 131 Hide 64 History of Icewind Dale 29, 30 Hit Dice 46 Hit Points 43 Humans 47 I Identifying Items Illusionist Import Inns Intelligence Interface Intimidate Intoxication Inventory 17, 61 54 8 16 45 9 64 24 18 150 J Journal K Knowledge (arcana) L Lawful Evil Lawful Good Lawful Neutral Lay on Hands Level Up button Levels 18 65 62 61 61 53 20 44 P Paladin 52, 53, 59 Paralysis 44 Party Choice Screen 5 Party Formation 22 Path Searching 24 Pausing 38 Phased 44 Pick Pocket 65 Poison 44 Portraits 6, 14 Potions 133 Proficiency, armor 24 Proficiency, weapons 40, 41 Q Quest Experience Quick Formations Quick Item Slots Quick Load Quick Save Quick Spell Quit Quiver Special Abilities 56 Specialist Wizards 54 Spell Disruption 42 Spell Resistance 61 Spells 7, 21, 22, 75 Spell List Screen 21 Spontaneous Casting 57 Starting Gold 8 Strength 45 Strongheart halflings 49 Stores 16 Sub-races 47 T Targos 30-34 Docks 31 Town 32 Taverns 16 Temples 16 Threat Range, critical hits 41 Tieflings 47 Tips, adventuring 35 Tool tips 15, 23 Turning Undead 57, 59 U Use Magic Device M Magic 73 Magical Items 133 Maps 17 Maximum Dex Bonus 24 Monk 52, 58 Moon elves 48 Move Silently 65 Movement 38 Multiclass Characters 54 Multiplayer 25-28 Character Arbitration 26 Chatting 27 Creating a Game 26 Explorable Area 28 Import Options 27 Joining A Game 26 Loading Time 28 Options 27 Party Gold 28 Permissions 27 Protocol 25 N Name Necklace Necromancer Neutral Evil Neutral Good Neutral (True) O Open Lock Options 45 14 19 24 23 13 23 18, 19 R Race 6, 47 Rage 56 Raising the Dead 44 Ranger 53, 60 Recovery 43 Reflex saving throw 43 Rest 15, 20, 24 Rings 131 Rogue 53, 60 Rotate Formation 11 Rules, D&D 38 S Saving Throws Screen Resolution Search Shield bonuses Shield dwarves Shields Skills Sneak Attack Sorcerer 65 W Weapons 131 Weapon Combo Slots 12, 18, 19 Wild elf 48 Wild Shape 58 Wilderness Lore 65 Will saving throw 43 Wisdom 45 Wizard 53, 54 World Map 17 X XP (Experience) 7 131 54 62 61 61 65 22 42, 43 11, 23 65 39 47 130 7, 62, 63 60 53 44 Bold numbers denotes the primary location for the item's information. 151 Warranty / Interplay Contact Information Interplay Entertainment Corp. Technical Support 16815 Von Karman Ave. , Irvine, CA 92606 949-553-6678 (phone) 949-252-2820 (fax) HOW TO REACH US ONLINE: INTERNET E-MAIL: orderdesk@interplay. com WORLD WIDE WEB: www. interplay. com FTP: ftp. interplay. com INTERPLAY LIMITED 90-DAY WARRANTY Interplay warrants to the original purchaser of this Interplay Entertainment Corp. product that the game disc will be free from defects in material and workmanship for 90 days from the date of purchase. [. . . ]

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