User manual GAMES PC JANE S USAF

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Detailed instructions for use are in the User's Guide.

[. . . ] Rose Reynolds Chapter 1 General Instructions . . . . . . 1. 1 Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 1 Drop-Down Pilot Window. . . . . . . . . . 1. 2 Menu Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 2 Mission Screens . . . . . . . . . . . . . 1. 15 Tactical Display Screen . . . . . . . . . . . . . . . 1. 15 Before a Mission . . . . . . . . . . . . . . . . . . . . . 1. 16 Map and Map Tools . . . . . . . . . . . 1. 16 Briefing Window . . . . . . . . . . . . . . . . . 1. 16 Map Navigator Window . . . . . . 1. 19 Map Icon Buttons. . . . . . . . . . . . . . . 1. 19 Flight/Aircraft Buttons . . . . . . . . 1. 20 Record Mission Button . . . . . . . 1. 20 In-Flight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 20 Real-Time Map Display . . . . . . . 1. 20 Visit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 21 Switching Aircraft/ Flights . . . 1. 21 Loadout Screen . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 22 Customizing a Loadout . . . . . . . . . . . 1. 23 Choosing a Flight. . . . . . . . . . . . . . . . 1. 23 Viewing Available Weapons/Equipment . . . . . . . . . 1. 23 Loading and Unloading. . . . . . . 1. 24 Debrief Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 25 Main Menu Screen . . . . . . . . 1. 3 Show Main Menu Option . . . . . . . . . . . 1. 3 Information Window . . . . . . . . . . . . . . . . . . 1. 3 Fly Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 4 Links to Other Screens . . . . . . . . . . . . . . . 1. 4 Flight Screens. . . . . . . . . . . . . . . . . . 1. 5 Quick Mission Editor Screen . . . . . . 1. 5 Mission Settings. . . . . . . . . . . . . . . . . . . . . . 1. 6 Revivals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 7 Mission Forces . . . . . . . . . . . . . . . . . . . . . . . . 1. 7 Training Screen. . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 8 Choosing a Course. . . . . . . . . . . . . . . . . . 1. 8 Flying a Mission . . . . . . . . . . . . . . . . . . . . . . 1. 8 Single Missions Screen. . . . . . . . . . . . . . . . 1. 9 Listing Available Missions . . . . . . . . 1. 9 Choosing a Mission. . . . . . . . . . . . . . . . . 1. 10 Campaign Screen. . . . . . . . . . . . . . . . . . . . . . . . 1. 10 Starting or Rejoining a Historical Campaign. . . . . . . . . . . 1. 11 Winning Historical Campaigns . . . . . . . . . . . . . . . . . . . . . 1. 11 Starting or Rejoining a Future Campaign . . . . . . . . . . . . . . . 1. 12 Campaign Info Box . . . . . . . . . . . . . . . . 1. 12 About Mission Box . . . . . . . . . . . . . . . . 1. 12 Campaign Control Window . . . . 1. 13 Winning a Futuristic Campaign. . . . . . . . . . . . . . . . . . . . . . . 1. 14 Tools Screens . . . . . . . . . . . . . . . . . . 1. 26 Pilot Records Screen. . . . . . . . . . . . . . . . . . . 1. 26 Pilot Dossier . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 26 Changing Your Current Pilot . 1. 26 Creating a New Pilot . . . . . . . . . . . 1. 26 Deleting a Pilot . . . . . . . . . . . . . . . . . . . 1. 26 Current Pilot Information . . . . 1. 27 Mission Status . . . . . . . . . . . . . . . . . . . . . . . . 1. 27 Kill Tally, USAF Losses . . . . . . . . . . . . . 1. 28 Pilot, Weapon Statistics . . . . . . . . . . 1. 29 Mission Statistics . . . . . . . . . . . . . . . . . . . . 1. 30 Rank . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 31 Medals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 32 Mission Recorder Screen . . . . . . . . . . . . 1. 33 Recorder Control Panel . . . . . . . . . . . 1. 33 Playback and Tactical Display Tabs. . . . . . . . . . . . . 1. 34 Visiting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 34 Reference Screen . . . . . . . . . . . . . . . . . . . . . . . . 1. 35 Object List, Viewing Box . . . . . . 1. 35 Web Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. 36 Jane's USAF INTERFACE GENERAL INSTRUCTIONS This chapter provides an overview of the USAF interface. 1. 3) details all of the features of the Main Menu screen, including Fly Now. 1. 5) covers all of the screens where you can choose or create a mission to fly immediately. 1. 15) describes all of the interface screens you see after you have loaded a mission. [. . . ] When firing guns and missiles against an air target, you want to keep the aspect angle between you and your target small. In other words, you want to have a good, straight shot at a threat. Jane's USAF In an ideal situation, you should be right behind your target -- he can't fire on you when you're tailing him. If you're attacking a ground target, where you drop an air-to-ground missile or bomb depends on your speed, altitude, range and weapon type. 4. 56, describes some basic moves you can use to gain an advantageous firing position. 4. 28 Know Your Sensors and ECMs All aircraft come pre-loaded with standard electronic countermeasures (ECMs) and built-in sensors. These accessories help you navigate, acquire targets, and defend yourself against missile attacks. Chaff and Flares Countermeasures are a valuable line of defense against surface-to-air missiles and enemy interceptors. They can help you escape a long-range engagement without a dogfight, plow through SAMs flanking a vital enemy target, or ward off undetected IR missiles if it does get down and dirty. Chaff and flare dispensers are automatically loaded onto your aircraft prior to each mission and cannot be removed. The actual number of chaff and flare units varies with the type of aircraft you're flying, and totals appear in the Loadout screen (see Interface: Loadout Screen, p. 1. 22). AN/AAQ-13 This is the navigation pod of the Low-Altitude Targeting and Navigation Infra-Red (LANTIRN) system. It gives certain aircraft (the F-16C, F-15E, F117A, and A-10A) nighttime and low-altitude flight capabilities. You must have this pod loaded if you want to: · Use the terrain-following radar · Use the NAVFLIR (navigation FLIR) 4. COMBAT AN/AAQ-14 This sensor pod is the targeting pod of the LANTIRN system. You must have this pod loaded if you want to: · Use the targeting IR camera to view IR video of your targets · Use laser-guided weapons (i. e. , GBU bombs) · Use automatic weapon cueing for AGM-65s or GBU-15s AN/AXQ-14 The AN/AXQ-14 datalink pod is automatically loaded on your aircraft. It allows you to guide a GBU-15 after launch via TV imagery and remote steering. AN/ALQ-131 This jamming device tries to fool enemy radar systems by sending out large amounts of microwaves. The object of jamming is to disguise the size and location of your aircraft. 4. 29 Know Your Weapons Here's a brief overview of weapon categories. 1. 22) talks about loading specific types of weapons and aircraft loading. Folding Fin Aerial Rockets (FFARs) are unguided weapons requiring visual targeting and good aim. Because they tend to be incendiary (firespawning), you can use them at close range if you're not concerned about collateral damage to other vehicles or structures. You have a wide variety of missiles at your disposal -- short-range, long-range, air-to-air, air-to-ground, radar-guided, IR-guided and TV-guided. Certain missile types use built-in guidance systems, while others require you to load a sensor pod. Additionally, you can't fire the missile until you've activated the correct systems and modes. Unguided bombs are cheap, plentiful and highly effective over a wide area, such as an airfield. [. . . ] (The two keys switch definitions. ) · There is no way to delete a key assignment (unless you press the DEFAULT button, which changes all assignments to their defaults). To change a key assignment, follow Steps 1-2 above. Changing a Joystick Button Assignment 1. · If that joystick button is currently assigned to another command, the old assignment is deleted and the joystick button is re-assigned to the new command. Changing a Voice Command 1. You may divide the speech command into two phrases -- Phrase 1 and Phrase 2. [. . . ]

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