User manual GAMES PC SIMCITY 3000 UNLIMITED

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[. . . ] TABLE OF CONTENTS HAIL TO THE MAYOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 IMPORTANT: READ BEFORE YOUR INAUGURATION (OR HOW TO USE THIS MANUAL) . 7 TUTORIAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 SCENARIO TUTORIALS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Police presence alone deters crime, and when crimes do occur, officers can arrest the offending Sims. Second, don't encourage crime with crime-attracting buildings like casinos. Page 106 www. simcity. com Police Protection 7 CITY DEPARTMENTS Police stations provide protection in a radius around each station called a precinct. Criminals can roam free in any area that is not covered by a precinct, so try to place police stations in strategic areas around your city. Funding not only affects a precinct's size, but also its effectiveness. Police effectiveness is the likelihood that a criminal who commits a crime within a precinct will get caught. Effectiveness is always highest in a small radius around the police station, and starts to fade as distance from the station increases. As police funding increases, police effectiveness throughout the precinct rises. If you fail to adequately fund your police department, you may very well find that your trusty officers tend to go on strike. If all of your police force is picketing, chances are very few criminals are being apprehended. Police stations placed near one another may have precincts that overlap, and effectiveness in these overlapping areas is additive. The Crime Data Map available from your Data Views menu shows the location of police stations and the effectiveness within the precincts, as well as areas of high crime in the city. You can use the Query Tool to get details on how any individual station is doing. Jails Jails are where convicted criminals are put to pay their debt to society. If you do not have enough jails in your city, the police will be forced to release any new criminals they catch. Keep enough jails around or your police effectiveness will drop. SimCity 3000 Unlimited Page 107 Sims don't like living near jails, so build them away from residential neighborhoods. Lowering Crime N The best way to lower crime is to increase police protection (either by placing additional police stations or by raising the police budget), and by building jails when needed. The more you can do to make your city a more desirable place to live, the fewer crimes will occur. N Enacting some ordinances can reduce crime, though you should weigh the cost of the ordinance against the cost of providing additional police protection. Be aware that some ordinances, and construction of certain buildings, tend to increase crime levels. Dispatching Police When an emergency occurs, you may manually dispatch a police squadron to any area in the city. The number of squadrons you can send at any one time is equal to the number of police stations in the city plus one. You always have at least one unit to dispatch, even with no police stations. When an emergency arises in an area with sufficient police coverage, you probably do not need to dispatch additional police. Police are good at quelling angry mobs, but tend to mostly stand around and watch any of the other disasters. To dispatch a police squadron, click on the Dispatch Police button within the Emergency button menu and then click on any location in the city. [. . . ] Messages subject to change without notice. ELECTRONIC ARTS LIMITED WARRANTY Electronic Arts warrants to the original purchaser that this product is free from defects in materials and workmanship for a period of 90 days from the date of purchase. Electronic Arts is not liable for any losses or damages of any kind resulting from the use of this product. If the product is found to be defective within the 90-day warranty period, Electronic Arts agrees to repair or replace the product at its option free of charge. This warranty shall not be applicable and shall be void if the defect in the product is found to be as a result of abuse, unreasonable use, mistreatment or neglect. [. . . ]

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