User manual GAMES PC SIMON THE SORCERER 3D

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[. . . ] He and Sordid left the farm and hatched a cunning plot to bring Simon back to their world by way of a magical wardrobe. Although Simon was brought back as intended, he materialised in the wrong place and was sent off on a new quest by Calypso to find some magical fuel, required to enable the wardrobe (in which he travelled) to complete the journey back home. Once again, he fell foul of Sordid and ended up losing his body to the evil sorcerer who then departed to our dimension, leaving Simon bodiless and nicely set up for the sequel you've now got in your hands. There was a flash of light and a rather cheap looking magical portal opened up before him (graphics were all 2D in those days). [. . . ] There are various parts of the game when these will change for a brief period when something `special' is happening, but you'll be advised of those as you go along by Simon's Fairy Godmother, Shelly. Moving About Simon's basic movement controls are the four arrow keys, which represent walking forwards, backwards and turning left and right. Moving About Faster Simon will jog instead of walking by pressing the `Run' key (default is ). New Game Load Game Intro Sequence Credits Exit Starts a new game of Simon the Sorcerer 3D. Enables the loading of an existing Simon the Sorcerer 3D game from the SpellBook Menu. Displays the game credits, which for some reason best known to yourselves you may wish to see. Quits out of the game and back to the Startup Menu. Moving About REALLY REALLY Fast If you want Simon to Sprint instead of Jog when you press the `Run' key, just hit the `Sprint Toggle' key (default is ). Pressing it again will return the function of the `Run' key to jog mode. Simon's Sprint should only be used outdoors because it's really, really fast!If you want to skip messages you can do this by pressing the , although this does not skip all messages. Note: Occassionally when you use this key some of the animations/game sequences become untidy. 8 9 SS UK Manual 2/3/02 12:05 pm Page 10 Using Stuff Simon needs to use things all the time throughout the game so this key is really important!The `Action' key, (default is or ), causes Simon to use or attempt to use the object that is within his line of sight. You can tell if there is an object `in focus' by the icons in the top right hand corner of the screen which shows you what Simon can currently interact with. Using Lookaround Mode If you want to examine areas of the game through Simon's own eyes, instead of using one of the preset camera positions, then simply press and hold the `Lookaround' key (default is ). You can then use the directional arrow keys to look up, down, left and right. In this mode, it will allow for providing clues that might otherwise be missed. Clambering Up There are some surfaces that Simon will need to climb up onto to reach a new level. You have to release the movement key and re-press it to make Simon do this - you can try it out in the first room of the Chamber of Life by standing ontop of the Alter. Using Simon's Stuff Once Simon has picked up an object, he can place it `in hand' (see `On Screen Display' later for definition) by accessing the inventory screen. When an object is selected to be `in hand' then it will appear in the `in hand' icon box in the top right hand corner of the screen. To use whatever item is in this position, then press the `Use Item' button. If Simon currently has an object `in focus' (see `On Screen Display' later for definition) he will attempt to use the `in hand' item with that object, otherwise he will use the `in hand' object by itself. The On Screen Display There are three boxes displayed in the top right hand corner of the game screen: The one on the left has a `G' above it and this indicates how many `Groats' Simon is carrying. Normally it'd be gold pieces but we wanted to break the mould a little. When Simon sees something of interest, his head will turn to look at it and an icon representing what it is will appear in this box. [. . . ] This sort of thing only happens on a few occasions throughout the game so when you see a Pad, you can bet something dangerous is around the corner. Rainbirds Rainbirds are very touchy creatures however and refuse to work at nights. They're also extremely scared of dragons and won't go anywhere near them. The Rainbird can only pick Simon up when there is no roof blocking the way. The Map Later on during the game, Simon will be able to get a Rainbird to carry him around the world in speed and comfort. [. . . ]

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