Detailed instructions for use are in the User's Guide.
[. . . ] Digital Recording Studio
D16 Guide
Mode / Function Overview
Audio Monitoring Connections How to Select and Listen to the Demo Songs Demo Song Track Listings Quick Tour of a D16 Demo Song Scene Memory Mode Meter / Track View Mode Pan / Balance Controls and Channel Pairing Feature EQ Mode Insert Effect Mode Master Effect Mode Solo / Monitor Modes Monitor Function Scrub Function Tuner / Microphone Function Metronome Function Analog Inputs Virtual Tracks / Bounce Functions Punch-IN / OUT Function 3 3 4 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11
Working with the D16:
Demo Basics Muting / Un-muting Specific Tracks Working with the EQ Function Applying Insert Effects to Tracks The "Big Effects Picture" Working with the Scrub Function Working with the Solo Function Working with the Metronome and Rhythm Patterns 13 14 14 14 18 19 19 20
KORG D16 Guide
Recording and Editing Basics:
Create and Rename a New Song Basic Recording Recording with EQ On-Input Working with the Undo / Redo Function Working with the Manual Punch-In / Out Function Storing Locate Points Auto Punch In / Out Recording Storing Mark Points Working with Scene Memory 21 22 24 25 26 27 29 30 31
Loop Recording and Playback
Working with the Loop Functions Copying and Un-protecting a Demo Song Setting IN / OUT Points 35 36 38
Virtual Tracks
Working with Virtual Tracks Track Bouncing Perform a Virtual 16-2 Mixdown 39 41 43
Insert, Master and Final Effects
Working with the Effects Working with the Insert Effects Assigning and Routing Working with the Master Effects Working with the Final Effect 46 49 52 53
Metronome and Rhythm Pattern Applications:
Create a New Song and Connect Your Source Device Work with the Tempo / Rhythm Function Record a Rhythm Pattern to Stereo Tracks Work with the Tempo Map Function 55 56 57 58
Song and Track Editing:
Overviews and Quick Steps 60
Additional Owner's Manual References:
Additional References 63
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KORG D16 Guide
Digital Recording Studio
D16 Guide
Mode / Function Overview
Audio connections: Use the MASTER L / R outputs when connecting the D16 to a stereo monitor system. Recording sources and monitoring for this guide: You'll be recording with an external microphone for some of the exercises in this guide. Objects referred to in this guide: D16 panel objects that you'll work with are: Keys, Dial, Faders and Pan/Balance Knobs. D16 TouchView objects that you'll work with are: Tabs, Buttons, Boxes and Icons.
How to Select and Listen to the Demo Songs:
1. [. . . ] Press the STOP key when you've finished listening to the demo song.
OK. . the next sections get a little "deeper", so hang in there and follow the steps closely. . .
Set Loop Playback on a track, and work with the Wave and Scrub functions:
1. Press the Popup button to the left of the current Trk that is indicated in the lower right of the display, and from the dialog box, press to highlight Trk6. Press the OK button in the display to confirm that you want to view the waveform data for Track 6 (the lead guitar track). Press the "zoom" buttons in the bottom of the display, to increase or decrease the waveform view - horizontally and vertically. Slowly-rotate the DIAL to the right, to Scrub the audio data, until the vertical line (crosshair) reaches approximately 002. 01. 078 (watch the In: time in the upper-left of the display) - the IN time suggested is in the first dominant waveform representation of Track 6.
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Continue working with the Scrub function in Loop Playback mode:
1. Press the PLAY key, watch the waveform display, and listen: Track 6 plays from the IN point at normal speed for two seconds, then automatically stops (because the Scrub function is on). The audio data will play at normal speed, from two seconds before the registered IN point, and then playback will stop. Press to highlight the Out: 000. 000. 000 time in the display, and rotate the DIAL to scrub the audio, until the Out: time reaches approximately 003. 01. 087. The audio data will play from that point at normal speed, for two seconds, then stop. The audio data will play at normal speed, from two seconds before the OUT point and then stop. Press the OK button in the display, and note the registered IN and OUT time in the display. Press the Loop:Off button in the display, and the LOOP key will light. After you've listened to the loop, press the STOP key, then press the Loop:On button in the display to exit Loop Playback mode.
Tip: By using the WAVE and SCRUB functions, you can be more precise in locating IN and OUT points to set for Loop Playback (and Loop Recording). You can register IN and OUT Points while the D16 is stopped or during playback, first by using the STORE and IN / OUT keys, and then by "fine-tuning" the loop points with the WAVE and SCRUB functions.
Set IN and OUT points while the song plays back:
1. Press the SONG key, then locate to measure 001. 01. 000, by holding the STOP key and pressing the REW key once). Press the PLAY key, and listen to the song to get a feel for the rhythm. While the song plays, press the STORE key, followed by pressing the IN / LOC1 key, to store an IN point wherever you like. Continue to let the song play, and in that same "perfect tempo you were born with", press the STORE key, followed by pressing the OUT / LOC2 key, to store the OUT point wherever you like. Press the Loop:Off button in the display, and the LOOP key will light. Press the PLAY key and the registered IN and OUT time will loop repeatedly. Press the STOP key, then press the Loop:On button in the display to turn off Loop Playback.
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Note: You can re-set IN and OUT points as many times as you like, while the song plays back. You can set the IN and OUT points "on-the-fly", as above, and then be more precise in the Loop Wave mode.
Note: Loop Recording is used in conjunction with the Auto Punch function. [. . . ] You can copy single or
multiple tracks with this function, and input how many times you want the selected region to be copied. You could use this function when you want to copy a recorded drum or bass groove repeatedly to create track data for the entire song. You can also copy to the "clipboard", allowing you to copy track data from one song to another. To perform Copy Track, you'll first need to set the IN, OUT and TO times to copy. . .
TRACK> EditTrack> Copy> OK> select destination track(s) and times> Exec> Yes> OK Insert Track: Inserts blank data between a pre-selected region (IN/OUT time). [. . . ]